"Rafal 'Raf256' Maj" wrote:
> This future isn't something realy important, it's just to have more
> comfortable syntax :) And it's look quite easy to code. Currently i'm
happy
> with this ignore macro, but maybe keyword would be better ?
> I.e. it is needed with infinite objects.
>
For infinite objects you could make macro like this:
#macro _()
#declare _a213_9xyio0_23sd_f=
#end
It would be used this way:
_()object{....100 lines of csg}
But I prefer to write my scenes in a way so that such problems dont occur.
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